Television · 1986 · Sci-Fi / Tactical Action

Centurions: Power Xtreme

Max Ray, Jake Rockwell, and Ace McCloud are the Centurions: sea, land, and air specialists who dock Assault Weapon Systems in mid-battle. Crystal Kane runs Sky Vault. Doc Terror, a cyborg ideologue, wants a world remade without the weakness of flesh. The show is tactical, toy-modular, and oddly earnest about teamwork.

Unofficial fan work — not affiliated with the rights holders.

Five paths

  • Assault Weapon Systems

    Cruiser, Fireforce, Skyknight: identity as a docking procedure.

  • Sky Vault

    Crystal’s station, the beam-down, and the view of a threatened Earth.

  • Doc Terror

    Cyborg revolution, Hacker, and the sermon against humanity.

  • Earth Defense

    Weekly disasters, cities, oceans, and the cost of being on call.

  • Power Xtreme

    The cry, the dock, the three-man geometry of a fight.

Principal faces

Max Ray

Max Ray

Sea operations

Jake Rockwell

Jake Rockwell

Land operations

Ace McCloud

Ace McCloud

Air operations

Crystal Kane

Crystal Kane

Sky Vault commander

Doc Terror

Doc Terror

Cyborg antagonist

How they stand to one another

Max Ray

Sea operations

A tanned, athletic man in his thirties with dark brown hair, a clean-cut heroic face, and sea-colored eyes. He wears the blue-dominant Centurion gear associated with water ops, often with a hint of wetsuit logic under armor. Broad shoulders, swimmer’s build. No facial hair. He looks like a Coast Guard poster who got a space station. Hands are large, capable on a throttle.

Steady leader among equals, prefers a plan to a stunt. Team with Jake and Ace; reports through Crystal; Doc Terror is the philosophical enemy of everything he patrols.

Jake Rockwell

Land operations

A rugged, slightly older-looking specialist with sandy-brown hair, a strong jaw, and a more grounded, terrestrial face than Max. Fair-tanned from dirt instead of salt. Land-ops armor in earth reds and browns, heavier plating. He is thick through the chest, a soldier’s neck. Expression: wry, ready. Might have a hint of stubble in stills; we keep him clean for toy-accuracy with a tougher bone structure.

Blunt, loyal, the one who will stand in a canyon and not move. Banters with Ace; trusts Max; Crystal’s ground truth; wants Doc Terror in a vice.

Ace McCloud

Air operations

A lean, grinning pilot type with lighter brown or dark blond hair, a narrower face, and aviator energy. Fair skin, sharp eyes. Air-ops armor is the most winged and silver-blue, helmet often in hand. Slimmer than Jake, quicker in the shoulders. He looks like the man who cannot sit in Sky Vault without bouncing a knee.

Cocky, brave, covers fear with altitude. Needles Jake; follows Max when it counts; shows off for Crystal; Doc Terror’s drones are a personal insult.

Crystal Kane

Sky Vault commander

A professional woman in her thirties with dark brown hair in a sleek 1980s command cut, fair skin, intelligent dark eyes, and no-nonsense posture. Sky Vault whites, a headset, a clipboard-of-the-mind. She is not in the toy trio’s armor; she is the brain in orbit. Slim, tall enough to own a control room.

Calm under orbital fire, the adult, the dispatcher of miracles. Commands the three; Doc Terror’s equal in the war of systems; never a prize to be rescued first.

Doc Terror

Cyborg antagonist

A man split between flesh and machine: one side a grim human face (middle-aged, sallow, burning eye), the other chrome, cables, and a mechanical jaw. Body is a war-frame, not a sleek android. Cape or tattered coat optional; the silhouette is half-surgeon, half-tank. Remaining hair is dark and unkempt on the flesh side. He should look like a 1986 morality play about technology, not a modern robot.

Fanatic, articulate, hates the weakness he still remembers having. Enemy of Crystal’s whole project; hunts the Centurions as proofs of flesh; Hacker is his instrument (not a principal portrait).

Visual language

1986 Ruby-Spears/Toei hybrid energy: hard-edged mechanical design, primary-colored specialists, chrome docking effects, and a slightly cooler palette than MASK. Sky Vault is clean white interiors; Doc Terror’s world is industrial rust and CRT green. Action is modular—limbs become vehicles.

Beam-down columns of light, cockpit instrument glow, Terror’s half-face in sick green. Cel animation, toy-accurate AWS silhouettes, space-station whites, 80s military-sci-fi grain.

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