Max Ray
Sea operations
A tanned, athletic man in his thirties with dark brown hair, a clean-cut heroic face, and sea-colored eyes. He wears the blue-dominant Centurion gear associated with water ops, often with a hint of wetsuit logic under armor. Broad shoulders, swimmer’s build. No facial hair. He looks like a Coast Guard poster who got a space station. Hands are large, capable on a throttle.
Steady leader among equals, prefers a plan to a stunt. Team with Jake and Ace; reports through Crystal; Doc Terror is the philosophical enemy of everything he patrols.
Jake Rockwell
Land operations
A rugged, slightly older-looking specialist with sandy-brown hair, a strong jaw, and a more grounded, terrestrial face than Max. Fair-tanned from dirt instead of salt. Land-ops armor in earth reds and browns, heavier plating. He is thick through the chest, a soldier’s neck. Expression: wry, ready. Might have a hint of stubble in stills; we keep him clean for toy-accuracy with a tougher bone structure.
Blunt, loyal, the one who will stand in a canyon and not move. Banters with Ace; trusts Max; Crystal’s ground truth; wants Doc Terror in a vice.
Ace McCloud
Air operations
A lean, grinning pilot type with lighter brown or dark blond hair, a narrower face, and aviator energy. Fair skin, sharp eyes. Air-ops armor is the most winged and silver-blue, helmet often in hand. Slimmer than Jake, quicker in the shoulders. He looks like the man who cannot sit in Sky Vault without bouncing a knee.
Cocky, brave, covers fear with altitude. Needles Jake; follows Max when it counts; shows off for Crystal; Doc Terror’s drones are a personal insult.
Crystal Kane
Sky Vault commander
A professional woman in her thirties with dark brown hair in a sleek 1980s command cut, fair skin, intelligent dark eyes, and no-nonsense posture. Sky Vault whites, a headset, a clipboard-of-the-mind. She is not in the toy trio’s armor; she is the brain in orbit. Slim, tall enough to own a control room.
Calm under orbital fire, the adult, the dispatcher of miracles. Commands the three; Doc Terror’s equal in the war of systems; never a prize to be rescued first.
Doc Terror
Cyborg antagonist
A man split between flesh and machine: one side a grim human face (middle-aged, sallow, burning eye), the other chrome, cables, and a mechanical jaw. Body is a war-frame, not a sleek android. Cape or tattered coat optional; the silhouette is half-surgeon, half-tank. Remaining hair is dark and unkempt on the flesh side. He should look like a 1986 morality play about technology, not a modern robot.
Fanatic, articulate, hates the weakness he still remembers having. Enemy of Crystal’s whole project; hunts the Centurions as proofs of flesh; Hacker is his instrument (not a principal portrait).