Marshal BraveStarr
Galactic marshal
A Native American-coded hero with copper-brown skin, strong high cheekbones, dark hair (often under a marshal’s hat or in a controlled style), and a square, calm jaw. He is athletic, tall, dressed in a distinctive white, blue, and gold space-western uniform with a badge and a sidearm that is also a sci-fi weapon. Eyes are dark and steady. When spirit powers hit, animal energy overlays the figure. He should look dignified, not a stereotype.
Just, patient, physically mythic when the spirits answer. Partners with Thirty/Thirty; works with Judge J.B.; Deputy Fuzz is comic relief he respects; Tex Hex is the recurring plague.
Thirty/Thirty
Talking horse deputy
A bipedal, anthropomorphic stallion, brown-coated, with a long muzzle, expressive horse eyes, a poncho, a hat, and a cigar. He is bulkier than the marshal, with human-like hands. The design is 80s cartoon western: readable, a little grizzled, not photoreal. A large rifle is part of the silhouette. Mane dark, slightly unkempt.
Gruff, loyal, prefers shooting to speeches, secretly fond of the marshal. BraveStarr’s partner; grouchy uncle to Fuzz; professional with J.B.; wants Tex Hex in the ground.
Judge J.B. McBride
Judge
A capable white woman in her thirties with strawberry-blonde or light brown hair in a practical 80s style, a firm pretty face, and eyes that do not suffer fools. She wears a modified space-western judge’s outfit—less toy-soldier than BraveStarr, still of the world: jacket, badge of office, skirt or trousers depending on the episode; we use tailored trousers and a duster. Fair skin, sun-touched. She looks like the law that stays when the marshal rides out.
Intelligent, independent, the town’s brain. Professional and sparking with BraveStarr; handles Fuzz; Thirty/Thirty is a walking weapons violation she allows; Tex Hex is a case file that keeps reopening.
Deputy Fuzz
Prairie deputy
A small, furred prairie-person, child-height but adult, with round ears, a wide face, big eyes, and a deputy star on a tiny vest. He is comic and sincere, not a mascot to mock. Brown-tan fur, a little hat. Hands are pawlike. He should look like a person of a people, not a stuffed toy.
Eager, brave in bursts, the heart of Fort Kerium’s jokes. Looks up to BraveStarr; tolerated affectionately by Thirty/Thirty; J.B. is the adult who listens; Tex Hex scares him and he still shows up.
Tex Hex
Outlaw sorcerer
A gaunt, greenish-gray skinned outlaw with a skull-lean face, wide hat, tattered western coat, and magic that looks like green fire. He is thin where BraveStarr is solid, a scarecrow gunfighter. Glowing or sunken eyes. Teeth when he grins are too many or too sharp. 80s cartoon villain: theatrical, not realistic corpse. A stampede of crime in one silhouette.
Cowardly-cruel, magical cheat, always almost winning. BraveStarr’s shadow; J.B. wants him tried; Thirty/Thirty wants him shot; Fuzz is a witness he underestimates.